Medium Celestial (Angel), Chaotic Evil
Armor Class 19 ancient
Hit Points 90 (10d10 + 40)
Speed 50 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
15 (+2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, DEX +6
Skills Athletics +40
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision, Passive Perception 20
Languages Infernal godly, normal, demon
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 9-level spellcaster. Its spellcasting ability is dexterity (spell save DC 19, +13 to hit with spell attacks). The zazen has following wizard spells prepared:
Cantrips (at will): all spells in cantrips
1st level (9 slots): all spells in 1st level

Actions

celestial cursed sword: +5 to hit, reach 7 ft., 1 target. Hit: 18 (3d8 + 10 per death) piercing damage. 

celestial lightning axe: +5 to hit, reach ft., 1 target. Hit: 18 (2d8 + 12 per death) lightning, slashing damage.

 

Bonus Actions

he starts with no bonus actions and gains one every two deaths

Reactions

Parry. zazen can block a melee weapon attack she can see coming and add +5 to her AC one per attack from a creature.

 

Legendary Actions

The all seeing eyes: the all seeing eyes is a legendary action that costs one action and allows zazen to see every soul in a 200 feet radius through walls, floors and even dimensions.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Impossible (Costs 2 Actions). because zazen is immortal he will keep coming back stronger making him have any mythic actions the DM wants but it must be that he gets one every time he dies. he also gains 20 hit points per death

Description

Fallen from the heavens the only thing zazen wants is the power of the gods or death nobody knows what he wants but the thing he hates is immortality.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DemonAngel

Habitat: Underdark

IndoGodMaster

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