Illumination. As a bonus action, they can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5- to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light.
Innate Spellcasting (Psionics). The cranium human's innate spellcasting ability is Intelligence (spell save DC 13). As long as it has more than half of its hit points, it can innately cast the following spells, requiring no components::
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At will: command, comprehend languages, detect thoughts
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1/day each: confusion, dominate monster
Telepathic Shroud. They are immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
A human with a glowing brain protruding from its head. A failed attempt to create an Illithid with a tadpole leaving the human with mild psionic abilities like a cranium rat. Often used as spies or assassins for an Illithid.
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