Gemstone Core. The Copperhopper is powered by a randomly determined gemstone. To reveal it, a creature within 5 feet of the Copperhopper can attempt to crack open the construct's protective shell. To do so, that creature can use its action to make a DC 18 Strength (Athletics) check. On a success, the Copperhopper is destroyed and its gemstone is revealed. On a failure, the Copperhopper emits a pulse of magical force. Each creature within 10 feet of it must make DC 12 Dexterity saving throw, taking 9 (2d8) force damage on a failed save, or half as much damage on a successful one.
Stoic System. The Copperhopper can't take any Actions or Reactions except its Step Plus-Equals One. It automatically fails Strength and Dexterity saving throws and attack rolls against it have advantage.
Tinny Tinkling. The Copperhopper constantly emits rattling and squeaking sounds. It has disadvantage on Dexterity (Stealth) checks.
Step Plus-Equals One (Recharge 6). The Copperhopper gains an additional walking speed of 5 feet until the end of its turn
Description
A small part of age-old protobots was made as an experiment attempting to perfect the Warforged creation. Its designed purpose was to explore and collect materials for scientists. But the Copperhoppers never yielded any promising results, tending to just wander around in nature or find a spot and stay there for unknown reasons. Shortly after the creation of them ceased. Many of these small constructs still roam the wilderness or lie in secluded areas.
Static Equilibrium. Because of the Copperhopper's slow movements and metallic nature, local wildlife neither regards it as prey nor as a predator. As a consequence, the Copperhopper usually lives in absolute harmony with its surroundings.
Constructed Nature. A Copperhopper doesn't require air, food, drink, or sleep.
Previous Versions
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3/11/2022 10:13:09 PM
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