Limited Spell Immunity. The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
Unusual Nature. The golem doesn’t require air, food, drink, or sleep.
Multiattack. The golem makes six attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.
Crystal Dart. Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.
Capture. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 5) force damage. If the target is Medium or smaller, it is grappled (escape DC 17). (Requires 2 Attacks)
Entomb. Melee Weapon Attack: +10 to hit, reach 5 ft., one humanoid grappled by the Canopic Golem Trinity. Hit: The target takes 55 (10d10) psychic damage. If this damage reduces the target to 0 hit points, the Canopic Golem Trinity kills the target by extracting their soul. (Requires 3 Attacks)
Spell Deflection. In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.
Description
A collection of Canopic Golems that have fused together as a result of a soul rending experiment. This collection of tortured souls have lost their ability to think coherently beyond the last orders of their masters.
Any living creatures found in their domain are attacked on site, with a desire to force their souls to join them.
Comments