Medium Humanoid (Dwarf), Neutral Evil
Armor Class 18 plate
Hit Points 123 (15d8 + 30)
Speed 25 ft.
STR
13 (+1)
DEX
8 (-1)
CON
14 (+2)
INT
10 (+0)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws WIS +11, CHA +9
Skills Arcana +5, Insight +10, Medicine +10, Religion +5
Damage Resistances Poison
Senses Darkvision 60 ft, Passive Perception 15
Languages Common, Dwarvish
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Akkarlun is a 8th-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 18, +10 to hit with spell attacks). Akkarlun Axebringer has following Celric spells prepared:
Cantrips (at will): Guidance, Resistance, Sacred flame, Spare the Dying, Thaumaturgy 
1st level (4 slots): False Life, Ray of Sickness, Healing Word                                                   2nd level (3 slots): blindness/deafness, ray of enfeeblement, Aid, Lesser Restoration, Prayer of Healing                                                                                                                              3rd level (3 slots): Animate Dead, Vampiric Touch, Beacon of Hope, Mass Healing Word, Revivify                                                                                                                                              4th level (3 slots): Death Ward, Freedom of Movement, Guarding of Faith, Blight                5th level (2 slots): Antilife Shell, Cloudkill, Greater Restoration, Mass Cure Wounds            6th level (1 slot): Heal, Heroes Feast                                                                                            7th level (1 slot): Divine Ward, Plane Shift                                                                                    8th level (1 sot): Holy Aura, Antimagic Field

Divine Strike: Add 2d8 necrotic damage to melee attacks

Channel Divinity (2/long rest): Add 35 necrotic damage to a melee attack                         

 

Actions

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6(1d8+1) bludgeoning damage

Crossbow. Ranged Weapon Attack: +4 to hit,  80/320 ft., one target. Hit: 4(1d8-1) piercing damage

SpoopyDoo

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