Huge Monstrosity, Chaotic Evil
Armor Class 20 Natural armor
Hit Points 100 (10d20 + 10)
Speed 10 ft., Swim 15 ft., Burrow 30 ft.
STR
19 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
19 (+4)
CHA
14 (+2)
Saving Throws WIS +7
Skills Perception +3, Stealth +3
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Blindsight 10 ft., Darkvision 30 ft., Passive Perception 12
Languages Abyssal, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The Chokewyrm has advantage on Wisdom (Perception) checks relying on smell.

Burrow. The Chokewyrm can burrow through dirt and rock at immense speeds.

Nest and Clutch Size. The Chokewyrm makes a unique nest out of twigs, branches, mud, or even bones from their victims. They will lay 6-8 eggs during spring, which hatch after 4 weeks.

Retractable Legs. The Chokewyrm, once a certain age, can extend and retract small legs at will. The amount of legs depends on the age of the Chokewyrm (see below).

  • Newborn - No Legs
  • Young - 2 Front Legs
  • Adult - 4 Legs
  • Elder - 6 Legs

Extendable Tail. As soon as they're born, all Chokewyrms have the ability to change the length of their tail (the part of the body behind the legs). An adult male Chokewyrm can make their tail 50% longer, whereas females can extend it double the length. The list below shows how much of their tail Chokewyrms can extend depending on age and gender.

  • Newborn - 10% (M), 15% (F)
  • Young - 30% (M), 55% (F)
  • Adult - 50% (M), 100% (F)
  • Elder - 60% (M), 125% (F)

Mental Control. At will, an adult or elder Chokewyrm can control a creature's thoughts and emotions with fear and suggestion. If necessary, an elder Chokewyrm can perform detect thoughts.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d8 + 2) piercing damage.

Strangle. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (3d8 + 1) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the creature is restrained, and the Chokewyrm can't strangle another target.

Description

The Chokewyrm is a giant, territorial serpent with a crooked snout and pointed frills. It usually lives in dark, muddy areas, but can live anywhere with water. They will attack anything in its territory and attempt to kill creatures who go near their eggs. It is most commonly found in deep bodies of water or caves, particularly ones with lots of water. There have also been sightings of them in swamps.

Omnivorous. The Chokewyrm will devour anything in sight, from mushrooms to human flesh. Some Chokewyrms emerge from the Underdark to feast on livestock.

Adaptations. Chokewyrms living in dark caves tend to have higher Perception, whereas Chokewyrms living in lakes or swamps tend to have higher Athletics.

Monster Tags: Misc Creaturemonstrosity

Habitat: SwampUnderdark

GameMasterTheo

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