Fey Ancestry. The Chosen of Lolth has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
Innate Spellcasting. The Chosen of Lolth's innate spellcasting ability is Wisdom (spell save DC 15). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
3/day each: darkness, faerie fire, silence, invisibility
2/day each: hunger of hadar, haste, vampiric touch,
1/day: Gravity Sinkhole
Spider Climb. The Chosen of Lolth can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the Chosen of Lolth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Multiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 3) slashing damage, or 8 (2d10 + 3) slashing damage if used with two hands.
Note: it has 2 swords, a sword of life stealing, and a sword of wounding
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (2d8 + 3) piercing damage plus 4 (1d8) poison damage.
When the Chosen of Lolth is below 90 health points, It sheaths its swords or bow and draws the hammer of force and can only attack twice, once with its bite, and once with the hammer
Hammer of Force. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (2d12 + 8) bludgeoning damage, or 10 (2d12 + 1d6 +4) bludgeoning damage. If the Hammer of force hits, everything 10 feet around the point of impact except for the user must make a dc 13 dexterity save or take 1d6 thunder damage.
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