Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (Leather)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +4, CHA +5
Skills Acrobatics +6, Performance +7, Persuasion +7
Senses Passive Perception 10
Languages any two languages(usually includes Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Bardic Expertise. The bard doubles its proficiency bonuses for its listed skill proficiencies (included in the skill bonus).

Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

Spellcasting. The bard is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following spells prepared:

Cantrips (at will): friends,  vicious mockery

1st level (3 slots): charm person, dissonant whispers, feather fall, heroism, tasha's hideous laughter

Actions

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Bardic Inspiration (3/long rest). The bard targets one creature within 60 feet of it. If the target can hear the bard, the target can roll 1d6 and add the result to one ability check, attack roll, or saving throw it makes within the next ten minutes. 

Monster Tags: NPC

Sella

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