Huge Beast, Unaligned
Armor Class 19 Natural Armor
Hit Points 250 (13d20)
Speed 80 ft., Climb 50 ft.
STR
22 (+6)
DEX
20 (+5)
CON
22 (+6)
INT
14 (+2)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws STR +13, CON +13
Skills Athletics +13, Perception +12, Stealth +12, Survival +12
Damage Resistances Bludgeoning, Piercing
Damage Immunities Acid
Condition Immunities Poisoned
Senses Passive Perception 19
Languages --
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Spider climb. The Spider can climb on difficult surfaces, including ceilings, without having to make an ability . 

Web Sense. While in contact with the web, the spider knows the exact location of any creature in contact with the same web.

Web Walker. The Spider ignores movement restrictions caused by Webbing

Actions

Multi Attack. The Spider takes 4 attacks per turn: 3 with its Bite, and 1 Lash (leg)

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit:  3d8 + 6 Piercing damage. And the target must make a DC 19 Constitution saving throw, taking 4d10 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Lash. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 3d10+6 Bludgeoning.

Web (recharge 5-6). RangedWeapon Attack: +12 to hit, range 40/80 ft., 1 target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2022 10:11:52 PM
2
2
1
Coming Soon
Crowman20

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