Spider climb. The Spider can climb on difficult surfaces, including ceilings, without having to make an ability .
Web Sense. While in contact with the web, the spider knows the exact location of any creature in contact with the same web.
Web Walker. The Spider ignores movement restrictions caused by Webbing
Multi Attack. The Spider takes 4 attacks per turn: 3 with its Bite, and 1 Lash (leg)
Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 3d8 + 6 Piercing damage. And the target must make a DC 19 Constitution saving throw, taking 4d10 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Lash. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 3d10+6 Bludgeoning.
Web (recharge 5-6). RangedWeapon Attack: +12 to hit, range 40/80 ft., 1 target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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3/12/2022 10:11:52 PM
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Coming Soon
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