Medium Humanoid (Any Race), Lawful Evil
Armor Class 20 Cloth
Hit Points 112 (15d8 + 45)
Speed 50 ft.
STR
12 (+1)
DEX
22 (+6)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws DEX +10, WIS +6
Skills Athletics +7, Intimidation +5
Senses Blindsight 20ft, Passive Perception 16
Languages All Any 3 Any one language (usually Common)
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Blindside.If Belma successfully attacks a creature from the back or side she deals an extra 1d6 of damage of the weapon's type

After Image. At the start of her turn she can move up to 100ft with ungodly speed imposing disadvantage on attacks of opportunity against her. If she uses this ability and moves more than 50ft she must not move her next turn.

 

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Bladed Crossbows. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. and range 80/120 ft., one target. Hit: 13 (1d8 +1d4+ 6) piercing damage, or 13 (1d8 + 6) piercing damage if used with two hands to make a melee attack.

Ki. Belma has 12 Ki points to spend on the the following:

 Sharpen: As a bonus action Belma spends up to 3 Ki points to gives her weapons a bonus to attack and damage equal to twice the amount of Ki points she spent

Deft Strike: When Belma hits a target she can choose to spend 1 Ki point to deal an extra 1d8 damage

Legendary Actions

Cyclone: Once a day, Belma can become a maelstrom of vicious wind that rips apart anything in her path. Belma moves 20ft forward and any creature in her path must make a DC 24 Dex save taking 8d8+8 points of slashing damage or half as much on a successful save

Monster Tags: NPC

Habitat: Urban

SilverSly

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