Large Construct, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 156 (16d12 + 64)
Speed 50 ft., Climb 40 ft.
STR
23 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
12 (+1)
Skills Perception +6, Stealth +7
Damage Immunities Lightning, Poison, Psychic
Senses Darkvision 90 ft., Tremorsense 60 ft., Passive Perception 16
Languages Common Can understand but not speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Clockwork Soldier. Any character fighting the clockwork solider can see that the complex arrangement of its workings gives it a unique vulnerability. Any character within 5 feet of the construct can use an action to attempt a DC 14 Dexterity check using jeweler’s tools or thieves’ tools. On a success, the soldier takes 15 bludgeoning damage as it components start to grind.

Rollout. As an action, The solider retracts it's arms and crouches into a spherical shape, increasing it's movement speed by 20ft. If the soldier moves at least 10 feet in a straight line, any creature it makes contact with must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. and takes (2d12) bludgeoning damage. Additionally, if the solider comes into contact with solid objects(ie. a wall, door, etc.), it treats it as difficult terrain and can move through at most 3 feet of solid stone. It takes another action to transform back into standing form.

Actions

Multiattack. The soldier makes 4 attacks with a Scimitar in each hand, or 2 attacks with Scimitars and one with head mounted tusks.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.

Tusks. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Electrical Discharge (Recharge 5–6). The soldier discharges a powercell and releases a wave of lightning within a 15 foot radius. Each creature within range must make a DC 16 Dexterity saving throw, taking 22 (3d10) lightning damage on a failed save, or half as much damage on a successful one. Additionally, until the start of it's next turn, the soldier's outer shell is charged with electrical energy, and any creature that makes a melee weapon attack with a metal weapon or makes physical contact with the solider takes (1d6) lightning damage.

 

Bonus Actions

Offhand Defence. The soldier can retract one set of arms across it's chest, acting as a barrier, giving the soldier resistance to slashing, piercing, and bludgeoning damage.

Description

A large, four armed creation, wielding a scimitar in each hand, with large metal tusks , and which is made entirely of clockwork.

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2022 5:29:43 AM
69
3
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Coming Soon

Monster Tags: construct

Habitat: Underdark

Daellor

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