Special Trait Name. Absalinths special trait is their eyes, they are cat like
Spellcasting. The Absalinth is a 11-level spellcaster. Its spellcasting ability is [12] (spell save DC 5, +6 to hit with spell attacks). The Absalinth has following Bard spells prepared:
Cantrips (at will): [Silent voice], [Lullaby bird]
1st level (2 slots): [angel song], [Bardic sound]
Action Name. Stabbing
Action Melee Attack. Claws: +12 to hit, reach 5 ft., 1 target. Hit: 2 (4d6 + 3) claw damage.
Action Ranged Attack. Acidic spit: +3 to hit, range 10/15 ft., 3 target. Hit: 2 (1d8 + 2) Poison damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.