Small swarm of Medium humanoids, Lawful Evil
Armor Class 12 scale
Hit Points 3 (10d20 + 5)
Speed
STR
8 (-1)
DEX
8 (-1)
CON
7 (-2)
INT
5 (-3)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws STR +3, DEX +3
Damage Resistances Acid
Damage Immunities Acid
Condition Immunities Blinded, Charmed, Deafened
Senses Passive Perception 4
Languages draconic
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Absalinths special trait is their eyes, they are cat like 

Spellcasting. The Absalinth is a 11-level spellcaster. Its spellcasting ability is [12] (spell save DC 5, +6 to hit with spell attacks). The Absalinth has following Bard spells prepared:
Cantrips (at will): [Silent voice], [Lullaby bird] 
1st level (2 slots): [angel song], [Bardic sound] 

Actions

Action Name. Stabbing

Action Melee Attack. Claws: +12 to hit, reach 5 ft., 1 target. Hit: 2 (4d6 + 3) claw  damage. 

Action Ranged Attack. Acidic spit: +3 to hit, range 10/15 ft., 3 target. Hit: 2 (1d8 + 2) Poison damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Thesmolviking