Large Monstrosity, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 120 (12d12 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7
Skills Athletics +0
Damage Resistances Cold
Senses Blindsight, Darkvision 60 ft., Passive Perception 11
Languages Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Avoidance. If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.

Actions

Multiattack. The displacer beast makes two attacks with its tentacles or two attacks with its claws.

Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 4) bludgeoning damage plus 3 (1d10) cold damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) slashing damage

Cold Breath. Area of Effect. All creatures in a 15 foot cone must make a DC 15 Dexterity Saving throw, taking 24 (3d8) cold damage on a failed save, or half as much damage on a successful one.

Misty Step. Briefly surrounded by white mist, the Displacer Beast can Teleport up to 30 feet to an unoccupied space it sees. (Recharge 5-6)

Habitat: Arctic

zorilynne03

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