Special Trait Name. Enter the description for your special trait.
Spellcasting. Maple Nolarae is a 20th level spellcaster. Her spellcasting ability is [Wisdom] (spell save DC 20, +12 to hit with spell attacks). The Archfey has the following [druid] spells prepared:
Cantrips (at will): [Frostbite], [Thorn Whip] , [Poison Spray]
1st level (5 slots): [Charm Person], [Thunderwave], [Entangle]
2nd level (5 slots): [Earthbind], [Flame Blade], [Moonbeam]
3rd level (5 slots): [Call Lightning], [Dispel Magic], [Plant Growth]
4th level (5 slots): [Charm Monster], [Grasping Vine], [Wall of Fire]
5th level (5 slots): [Maelstrom], [Conjure Elemental], [Wall of Stone]
6th level (4 slots): [Heal], [Sunbeam]
7h level (4 slots): [Reverse Gravity], [Fire Storm]
8th level (3 slots): [Feeblemind], [Sunburst
9th level (2 slots): [Shape Change], [Storm of Vengeance]
Wild Shape. Maple draws her power from plants and animals allowing her to adapt the characteristics that she wishes from them in her wild shape. She can cast many of your druid spells in any shape you assume using Wild Shape. Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
Starfeather. 3/day with 10 minutes of rest between, Maple can change into her legendary wild avatar, Starfeather. Maple maintains all of her current ability scores and modifiers, but gains 300 temporary hit points. When this form is reduced to 0 hit points, she reverts bac to her humanoid form in the same condition as she was before, transferring over any left over damage. Her movement speed increases to 45 and her flying speed to 90. See actions for her new actions in this form.
Legendary Resistance (3/Day). If the archfey fails a saving throw, it can choose to succeed instead.
Multiattack. Maple can make two attacks, either two melee or two ranged.
Scimitar +3: +13 to hit, reach 5 ft., 1 target. Hit: 10 (1d6 + 7) [slashing] damage.
Thorn Whip: +12 to hit, range 30 ft., 1 target. Hit: 12 (4d6) [piercing] damage.
Starfeather Multiattack. Starfeather can make two attacks, ranged and/or melee.
Starfeather. Talons: +10 to hit, reach 10 ft., 1 target. Hit: 10 (2d6+4) [slashing] damage.
Starfeather. Pluck: +10 to hit, range 30/60 ft., up to 3 targets. Hit: 10 (3d4+4) [piercing] damage.
Starfeather. Whirlwind. Starfeather beats her powerful wings to cause a small tornado to spring into existence. It effects a 25 ft. by 25 ft. cube of space, lasts this one round, and pulls all creatures and objects large size or smaller into its center or as close to center as possible. STR or DEX DC 20 to save. On a failed save, the creatures are pulled into the center, nocked prone, and take 6d6 [bludgeoning] damage, they take half as much and are not pulled on a success. (Roll d6 at the beginning of her turn, recharges on 5-6) Buildings and objects take full damage (36).
Summon Fey 1/day
Conjure Woodland Beings 1/day
Conjure Fey 1/day
Bonus action Wild Shape.
Bonus action spells: Flame Blade, Grasping Vine
Attack actions and prepared spells 3rd level and under.
The archfey can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The archfey regains spent legendary actions at the start of her turn.
Melee or Ranged action (Costs 1 Action).
Cast a Spell (Costs 1–3 Actions). The archfey expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.
Starfeather. Whirlwind (Costs 3 Actions).
Description
Maple Nolarae stands just above average height for an elfish woman, and so does her beauty. Butterflies and starlight seem to follow her everywhere she goes. Her words are like a warm whisper and her skin like honey. She is garbed in ornamental, magical leathers and wears two rings that glow bright blue. On her back she carries a golden, curved blade with scarlet edges and an amazing ruby set at the pommel. She doesn't have to command, just a suggestion will send a person into fits to please the mistress.
The Archfey Maple Nolarae has risen to enormous power within the Fey Wild. She has grown a large amount of followers and now sees godhood. The aloof nature of her fey followers is preventing her from reaching this goal, however. To grasp this title, she will have to build a portal to the material plane and gain a massive amount of devout worshippers on the other side.
Equipment: Ring of Greater Protection (+2), Leather Armor +3, Ring of Greater Spell Storing (7 slots), Scimitar +3
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