Large Swarm of Medium undead, Unaligned
Armor Class 18
Hit Points 103 (13d10)
Speed 35 ft.
STR
15 (+2)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +5
Skills Intimidation +14
Damage Immunities Fire, Necrotic
Condition Immunities Blinded, Frightened, Unconscious
Senses Darkvision, Passive Perception 15
Languages Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Any ability that involves raising the undead or controlling the dead does not effect the Commander Black Skull

Actions

Commander Black Skull can attack 3 times with a weapon of their Choice (DM's can choose what weapon they have, having a +8 to any weapon they use, not dependant on whether or not being proficient in that weapon)

Bonus Actions

Two-Weapon Fighting

When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

Reactions

Fighting Style: Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Mythic Actions

Call To Arms. With nearly all your troops gone, you call your brothers in arms to your aid and fight alongside you. When only one Black Skull Trooper is on the battlefield, dependant on how many Commander Black Skull, 1d4 Black Skull Troopers are called onto the battlefield.

Description

A stronger version of a black skull, it has stronger weapons and armor

Lair and Lair Actions

This creature seems to protect what looks like a throne room, a prison, and storage houses. 

Monster Tags: Elemental

Habitat: Underdark

Luiginoid2_0

Comments

Posts Quoted:
Reply
Clear All Quotes