One With Shadows. The cultist can take the hide action in dim light.
Two-Weapon Fighting. A Cultist Swordsman can add their ability modifier to the damage of an offhand attack.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) slashing damage.
Hand Crossbow. Ranged Weapon Attack: +3 to hit, reach 30/120 ft., 1 target. Hit: 5 (1d6 + 1) piercing damage.
Meld with darkness (Recharge 5-6). The Cultist Swordsman takes the hide action, as long as it is currently in darkness or dim lighting.
Riposte. When the cultist Swordsman is hit with an attack they can use their reaction to gain a +2 to their AC against the triggering attack.
Description
A average commoner cloaked in a black hooded cape. They wield two shortswords and a hand crossbow. Under the cloak they wear leather armor and a signet of the cult they work for.
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