Medium Fiend, Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 60 (7d8 + 14)
Speed 50 ft.
STR
17 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +5, CON +7, INT +5, CHA +4
Skills Investigation +14, Perception +15
Damage Resistances All
Damage Immunities Necrotic
Condition Immunities Charmed, Petrified
Senses Darkvision 60 ft., Tremorsense 20 ft., Passive Perception 15
Languages All understand, Infernal Speak in growls Understands Infernal and can speak it in growls
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Multiattack

A creature that can make multiple attacks on its turn has the Multiattack action. A creature can't use Multiattack when making an opportunity attack, which must be a single melee attack.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Lightning Breath (Recharge 5–6). The hound exhales Lightning in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d8) lightning damage on a failed save, or half as much damage on a successful one.

 

Description

Frightening fiend that take the form of a powerful two headed dog, core hounds commonly serve powerful infernal creatures that use them as guard animals and companions.

Habitat: MountainUnderdark

AlectariusLedorius

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