Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack
A creature that can make multiple attacks on its turn has the Multiattack action. A creature can't use Multiattack when making an opportunity attack, which must be a single melee attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Lightning Breath (Recharge 5–6). The hound exhales Lightning in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d8) lightning damage on a failed save, or half as much damage on a successful one.
Description
Frightening fiend that take the form of a powerful two headed dog, core hounds commonly serve powerful infernal creatures that use them as guard animals and companions.
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