Dive Attack. If the basilisk rapidly descends on a creature from more than 30 ft. in the air and makes a Claw or Bite attack on them, it deals an extra 1d8 of the attacks damage type.
Keen Sense. The basilisk has a passive perception of 20 and can automatically detect creatures if they are within 40 ft. of the basilisk.
Multiattack. The basilisk makes two bite or claw attacks or can attack once and use its spit poison attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: (1d8+3) slashing damage.
Spit Poison. Ranged Weapon Attack: +5 to hit, reach 30 ft., one target. Hit: (2d4+4) bludgeoning damage. The victim must succeed on a dc 14 constitution save or take (1d8) poison damage.
Scale Feathers. As a reaction, the basilisk can use his scaly feathers to attempt to block an attack. If the basilisk is attacked, the attacker must succeed on a dc 16 strength check.
Description
A basilisk is a four-legged creature that has two back legs and two front legs that are attached to its scaly wings. The wings are covered in scaly feathers and are extremely tough and hard to break. It has claws with long talons and a head with a sharp beak. It had a mane of thick fur around its neck, which it uses to attract mates.
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