Tiny Fey, Neutral Good
Armor Class 14
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft., burrow 30 ft.
STR
4 (-3)
DEX
18 (+4)
CON
11 (+0)
INT
15 (+2)
WIS
14 (+2)
CHA
13 (+1)
Skills Perception +3, Stealth +8
Senses Darkvision 290 ft, Passive Perception 13
Languages Common, Druidic, Elvish, Goblin, Grell, Hook Horror, Sylvan, Troglodyte, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Weather Connection. Whenever the acalica is in an area where it is raining, snowing, or hailing, all of its attacks deal an extra 2 (1d4) cold damage.

Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become paralyzed for 1 minute.

Weathersight (1/Day). The acalica casts control weather. Its spellcasting ability to cast this spell is Intelligence.

Invisibility. The acalica magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the acalica wears or carries is invisible with it.

Habitat: CoastalUnderdark

Dragonekillax

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