Large Fiend (Cleric, Devil), Lawful Evil
Armor Class 22 natural armor
Hit Points 306 (28d8 + 180)
Speed 40 ft.
STR
26 (+8)
DEX
17 (+3)
CON
22 (+6)
INT
29 (+9)
WIS
24 (+7)
CHA
23 (+6)
Saving Throws WIS +14, CHA +13
Damage Resistances Acid, Cold
Damage Immunities Fire, Poison
Condition Immunities Charmed, Poisoned
Senses Truesight 120, Passive Perception 24
Languages All, Telepathy 100 ft
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Aura of Fear. At the end of each of Agares’s turns, creatures within 100 feet of him must make DC 18 Charisma saving throw or be frightened for one minute. A creature that successfully saves cannot be affected again by Agares’s aura for 24 hours. Other devils are immune to the aura.

Brand of Levistus. Agares' natural attacks deal an extra 1d6 points of cold damage (included).

Magic Resistance. Agares has advantage on saving throws against spells and other magical effects.

Magic Weapons. Agares' weapon attacks are magical.

Regeneration. Agares regains 10 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Agares does not regenerate if he starts his turn with 0 hit points.

Innate Spellcasting. Agares can cast the following spells, requiring no material components:
At will: dispel magic, earthquake, ice storm, see invisibility, slow, teleportwall of ice 
1/day: summon fiend (65% chance to summon 1d6+2 bone devils), symbol (pain)

Spellcasting. Agares is a 20th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). Agares has following Cleric spells prepared:
Cantrips (at will): resistance
1st level (5 slots): banecommanddivine favorinflict wounds, sanctuaryshield of faith
2nd level (4 slots): blindness/deafness, calm emotionshold personsilencezone of truth
3rd level (4 slots): bestow cursemagic circlesending, water walk
4th level (3 slots): banishment, locate creature
5th level (3 slots): dispel evil and good, flame strikegeas, mass cure woundsplanar binding
6th level (3 slots): blade barrierharm, hold monster
7th level (2 slots): hellfire storm
8th level (2 slots): antimagic field, unholy aura
9th level (2 slots): implosion, soul bind

Implosion. Agares creates a destructive resonance in a corporeal creature’s body. For each round he concentrates (up to 4), he causes one creature to collapse in on itself, killing it unless they succeed on a DC22 Constitution saving throw.  Implosion has no effect on creatures in gaseous form or incorporeal creatures.

Soul Bind. Agares draws the soul from a newly dead body and imprisons it in a black sapphire gem. The subject must have been dead no more than 30 minutes. The soul, once trapped in the gem, cannot be returned through raise dead, reincarnation, resurrection, true resurrection, or wish. Only by destroying the gem or dispelling the spell on the gem can one free the soul (which is then still dead).

Actions

Multiattack. Agares makes two attacks with his staff or two attacks with his claws.

Iron-Shod Staff. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 19 (1d8 + 13) bludgeoning damage. 

Claws. Melee Weapon Attack: +15 to hit, range 10 ft., one target. Hit: 13 (1d6 + 8) slashing damage plus 4 (1d6) cold damage.

Teleport. Agares magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Reactions

Tomb of Levistus. When Agares takes damage, he can entomb himself in ice, which melts away at the end of his next turn. He gains 280 temporary hit points, which take as much of the triggering damage as possible. Immediately after he takes the damage, he gains vulnerability to fire damage, his speed is reduced to 0, and he is incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.  Agares can use this invocation once per short or long rest.

Legendary Actions

 Agares can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Agares regains spent legendary actions at the start of his turn.

Attack. Agares makes one attack with his staff or claws.

Cast a Spell (Costs 2 Actions). Amon casts a spell from his list of spells of 5th level or lower.

Teleport. Amon uses his Teleport action.

Description

Agares stands some eight feet tall. Ancient, frail and brittle, his body is gnarled and grotesque, and he leans heavily on an iron-shod staff. When he speaks, he does so in a quavering voice. Perched on his left wrist is a vicious eagle, with iron feathers and hate-filled eyes. Emerging from beneath his long robes are scaly gray reptilian feet. Bloody red eyes glare out from his ruddy features. Small stubby gray horns emerge from his head, and tufts of a gray beard sprout from his wrinkled chin. His nails are long, red, and hooked, perfect for rending flesh from the bone. Agares is an opportunistic duke who has managed to keep his place and status despite the upheaval troubling Stygia.

Agares is rarely without his companion, Harbinger, a fiendish legendary eagle of unspeakable cruelty and violence. The eagle has crimson feathers and black eyes that weep ochre pus. It perches on Agares' wrist, burrowing its claws into his arm.

Possessions: combat gear plus iron-shod staff, ring of protection +5, crystal ball with true seeing, ring of freedom of movement

superspikesamurai

Comments

Posts Quoted:
Reply
Clear All Quotes