Armor Class
18
(Plate)
Hit Points
4000
(300d12 + 300)
Speed
50 ft.
STR
30
(+10)
DEX
15
(+2)
CON
30
(+10)
INT
21
(+5)
WIS
30
(+10)
CHA
20
(+5)
Saving Throws
STR +19, DEX +11, CON +19, WIS +19
Skills
Acrobatics +5, Athletics +20, Deception +10, Intimidation +10
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Poisoned, Restrained, Unconscious
Senses
Passive Perception 16
Languages
All any one language (usually Common)
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Actions
Multiattack. The blackguard makes three attacks with its glaive or its shortbow.
Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Dreadful Aspect (Recharges after a Short or Long Rest). The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
Reactions
Output: when attacked can use a reaction to attack back.
Magical defense: if being attacked with a spell, can use a reaction to cast counter-spell