Medium Humanoid, Any Chaotic Alignment
Armor Class 11 Natural armor
Hit Points 38 (7d8 + 7)
Speed 20 ft., Doesn't walk, it hops , Fly 40 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws DEX +3
Condition Immunities Charmed, Deafened
Senses Passive Perception 10
Languages Common Only languages it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage

Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this harpy's song for the next 24 hours.

Scream. A blood curdling scream stretching 150 feet in every direction every hearing creature must succeed a DC 13 constitution saving throw or will be stunned and deafened if wearing ear plugs, you will have a second chance if you fail. Deafness will last one hour. You will be stunned for one round.

Description

A Coursed Harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a Human. Its sweet song has lured countless adventurers to their deaths.

A Coursed Harpy is the product of a Human drinking Harpy blood. After ingesting, the poor soul will become sick for weeks experiencing cold sweats, fever, vomiting and chills. They will become violent and gain an appetite for raw flesh. They will leave there home and physically change into a Harpy.

Habitat: ForestMountain

Eli_Senpai

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