Medium Humanoid (Ratfolk), Chaotic Evil
Armor Class 18 Leather
Hit Points 97 (15d8 + 20)
Speed 40 ft., Climb 30 ft.
STR
15 (+2)
DEX
29 (+9)
CON
23 (+6)
INT
17 (+3)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws DEX +15, WIS +9
Skills Acrobatics +10, Athletics +8, Deception +7, Perception +8, Stealth +15
Damage Resistances Acid, Thunder, Damage Dealt By Traps
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Frightened, Restrained
Senses Darkvision, Passive Perception 16
Languages Common - Rat-common - Elvish - Orcish
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Keen Smell and Audition: Blue has advantage on Wisdom (Perception) checks that rely on smell and audition.

Pack Tactics: Blue has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Shroud of Silence: Inherently has effects of Pass Without Trace for itself and any rats within a 10 ft radius of it

Assassin Senses: Blue has advantage on Dexterity saving throws

Shadow Stalking: Shadow stalking gives Blue a proficiency in stealth and if he roll a 15 or higher on a surprise attack he will get a 1d6+ his stealth skill modifier. 

Sneak Attack: Whenever Blue is attaking an enemy that has at least 1 ally in a 5ft radius, Blue has advantage in his attack rolls.

Actions

Multiattack: Can make three attacks per turn.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) piercing damage. 

Poisonous Daggers. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (3d6+2) slashing damage. A successful attack requires the victim to make a CON saving throw with a DC 16. On a failed save, the victim is considered poisoned for 1d4+10 minutes, and will take a 2d6+2 of poison damage each turn.

Poisonous Hand Crossbow: Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit 9 (3d4+2) A successful attack requires the victim to make a CON saving throw with a DC 17. On a failed save, the victim is considered poisoned for 1d6+10 minutes, and will take a 2d6+2 of poison damage each turn.

Potions of grater invisivility: Each battle, Blue has up to 2 potions of grater invisibility that he can expend as a action to cast Grater Invisivility on self.

Bonus Actions

Disengage: As a bonus action, Blue can move up to his total speed after attacking a target.

Reactions

Counter Attack: If attacked when in low health, or by an attack that would leave him at low health (40 or less) Blue can make an opposed DEX roll against the attacker. If successful, Blue takes no damage and deals 3d8+2 damage. A successful attack requires the victim to make a CON saving throw with a DC 10. On a failed save, the victim is considered poisoned for 1d4+10 minutes, and will take a 2d6+2 of poison damage each turn.

Description

Blue is the best assassin of the entire Great Rat Empire. Trained since birth in the art of assassination, by the elder rast of the rotten bones nest, there is no other rat better then him at cutting throats in the dark.

He is the 36th successor of the title of Master Assassin and is the current leader of the Silent Ones, the most lethal squad of rat assassins in the empire, and also the current patriach of the Shadow Tribe, a pack of elite rats that have historically serve the Rat emperor for ages.

He serves in the army as the second in comand to Lutrix, the Great Rat general.

Monster Tags: Misc Creaturehumanoid

MR_Sharkboots

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