Medium Humanoid (Human), Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
7 (-2)
Senses Passive Perception 10
Languages Common (Understands common but doesn’t speak)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bestial huntsman has advantage on Wisdom
(Perception) checks that rely on smell.


Altered. The bestial huntsman has advantage on saving throws
against effects that target humanoids.


Brute. A melee weapon deals one extra die of its damage
when the besstial huntsman hits with it (included in
the attack).


Equipment. The bestial huntsman wields either a plow, a
spear, or a saw and torch.

Actions

Multiattack. The bestial huntsman makes one attack with its
saw and one attack with its torch.


Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 9 (2d6+2) slashing damage.


Torch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (2d4+2) fire damage.


Plow. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 13 (2d10+2) piercing damage.


Spear (Two-Handed). Melee Weapon Attack: +4 to hit, reach
10 ft., one target. Hit: 11 (2d8+2) piercing damage.

krisnx

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