Flyby. The bee doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Hivemind. The bee can freely communicate with other bees within a 120 ft. radius.
Multiattack. The bee makes two attacks: one spray attack and one with its stinger.
Honey Spray (Recharge 7–8). The bee sprays out honey on the ground around it, turning the ground within 5 feet of it into Difficult Terrain for 3 turns. Each non-flying creature in that ranged must succeed a DC 10 Dexterity saving throw or become restrained for 1 turn.
Pheromone Spray (Recharge 7–8). The bee sprays out pheromones in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4 (1d8) acid damage on a failed save, or half as much damage on a successful one. Each non-bee creature hit by this attack will be marked for attack by any bee within a 60 ft. radius for 3 turns.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/14/2022 11:37:56 PM
|
4
|
1
|
--
|
Coming Soon
|
Comments