Alarmist. When attacked the bee will attempt to flee from combat and alert other bees around it about the present danger.
Anarchist. Upon noticing the death of a Cave Bee Queen the bee will frenzy and attack the creature closest to it on each of its turns.
Flyby. The bee doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Hivemind. The bee can freely communicate with other bees within a 120 ft. radius.
Loose Stinger. After making a Sting attack roll 1d4, on a 1 the bee loses its stinger and instantly dies.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/14/2022 11:37:40 PM
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5
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0
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Coming Soon
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