Large Monstrosity, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 114 (12d10 + 48)
Speed 40 ft., Climb 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws DEX +5, WIS +4
Skills Acrobatics +5, Athletics +7, Perception +4
Damage Vulnerabilities Fire
Damage Resistances Lightning
Senses Darkvision 60, Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The cleric beast has advantage on
Wisdom (Perception) checks that rely on hearing or smell.


Legendary Resistance (1/Day). If the cleric beast fails a
saving throw, it can choose to succeed instead.


Regenerative Boost (1/Short Rest). When the cleric beast is
below half of its maximum hit points, it can use a bonus action
to regenerate 22 (4d8+4) hit points and end any poisoned,
blinded or deafened condition that is currently afflicting it.

Actions

Multiattack. The cleric beast makes two attacks with its claws.


Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) slashing damage.

Crush (Recharge 5-6). The cleric beast attempts to crush
a medium or smaller sized creature within 5 ft. of it. The
creature must succeed on a DC 15 Dexterity saving throw or
take 44 (8d10) bludgeoning damage and be knocked prone.


Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (1d6 + 4) slashing damage.


Leap. The cleric beast jumps to a point within 40 ft. of itself.
When the cleric beast lands, any creature within 5 ft. of the
cleric beast must make a DC 15 Dexterity saving throw. On a
failed save a creature takes (7) 2d6 bludgeoning damage and if
the creature is size medium or smaller, is knocked prone. On
a successful save a creature takes half as much damage and is
not knocked prone.

Legendary Actions

The cleric beast can take 3 legendary actions, choosing from
the options below. Only one legendary action can be used at a
time and only at the end of another creature’s turn. The cleric
beast regains spent legendary actions at the start of his turn.

Move. The cleric beast moves up to half of its speed without
provoking opportunity attacks.

Swipe. The cleric beast makes a swipe attack.

Leap (2 Actions). The cleric beast uses its leap action.

Channel Regeneration (2 Actions). If the cleric beast has used its regenerative boost since its last rest, it regains one use of its regenerative boost.

krisnx

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