False Appearance. While the tree remains motionless, it is indistinguishable from a normal redwood tree.
Possessed. When the Bloodroot Tree dies, a Hezrou is released from the tree as it tries to return to Avernus. If not intercepted within one round, it will do so successfully.
Tremorsense. 80ft, The Bloodroot Tree can only see targets that are touching either the ground or itself, but it always sees them.
Slam. Melee Weapon Attack: Range, 40ft. 3d6 bludgeoning damage. Attack bonus, +6.
Entangle. Melee Attack: Range, within 20ft of any tree (including the Bloodroot Tree) within a 60ft radius. Dexterity saving throw, 16. If the target fails the saving throw, they are restrained.
Devour. Melee Attack: Only a creature the Bloodroot Tree has restrained with it's "Entangle" ability can be targeted with this ability. If the target is restrained by another tree, it will be pulled underground at a speed of 30ft every round, while underground the target is Blinded, Deafened, and Restrained. If the movement of the
After it reaches the Bloodroot Tree, it will be lifted to the top at a speed of 30ft every round. Once the creature reaches the top, they will take 5d4 slashing damage (Average: 14 slashing damage) every round, (This whole process can be interrupted by damaging the Bloodroot tree with at least 12 fire or lightning damage in a single round, causing it to drop the creature)
Description
A Bloodroot Tree is a 50ft redwood tree infused with the spirit of a Hezrou. At the top of this tree is a shifting, serrated, maw of teeth. It's branches look like intertwined tendons and are stained with crusted blood.
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