Medium Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 28 (4d10 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Athletics +5
Damage Immunities Poison, Psychic
Senses Darkvision 30ft., Passive Perception 10
Languages Understands one language known to its creator but cannot speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Clockwork Soldier remains motionless, it is indistinguishable from a metal statue

Repairable. As long as the Clockwork Soldier has 1 hit point remaining, it regains 1 hit point when either the mending spell is cast on it, or when a creature proficient with tinker tools spends 1 minute fixing it

Actions

Multiattack. The armor makes two sword attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) slashing damage. 

Heavy Crossbow.
Ranged Weapon Attack: +3 to hit, range 100 ft./400 ft., one target. Hit: 6 (1d10+ 1) piercing damage.

Description

Gears turning and ticking underneath sheets of polished metal, giving the façade of true life to the masterpieces of clockwork
Clockwork creatures are a tinkered marvel that moves on their own and completely obey the orders of their creators. They can be built in a variety of various forms

Clockwork Soldiers are one of the most simple, yet still quite complex, of the Clockwork creatures a tinkerer may create
Lacking intelligence of their own, these soldiers only understand simple commands but will diligently work to accomplish any goal given to them. Additionally, their hardy frames and constructed nature make them quite popular as Bodyguards and Vault Protectors of Nobles and Wealthy Merchants 

Constructed Nature. A Clockwork Soldier doesn’t require air, food, drink, or sleep

shadowmaster37

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