Armor Class
13
(natural armor)
Hit Points
22
(4d8 + 4)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
5
(-3)
WIS
11
(+0)
CHA
7
(-2)
Damage Vulnerabilities
Fire
Senses
Darkvision 60, Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The beast patient has advantage on Wisdom
(Perception) checks that rely on smell.
Fear Of Fire. When the beast patient takes fire damage, it
becomes frightened until the end of its next turn or until it
takes damage. Additionaly if a beast patient sees an open
flame it must succeed on a DC 10 Wisdom save or is frightened
by it or the creature carrying the flame for one minute, or
until it takes damage. Once a beast patient succeeds on the
Wisdom saving throw or is no longer frightened, it will not be
frightened by fire for 24 hours.
Actions
Multiattack. The beast patient makes 2 attacks.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6+2) slashing damage.
Comments