Medium Fiend (Devil), Lawful Evil
Armor Class 19 (scale mail)
Hit Points 120 (16d8 + 48)
Speed 30 ft., Fly 60 ft.
STR
19 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +7, CON +6, INT +4, CHA +6
Skills Deception +6, Intimidation +6, Perception +4, Stealth +7
Damage Resistances Cold, Fire, Lightning, Poison
Senses Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Celestial, Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fiendish Blessing. The AC of the cambion includes its Charisma bonus.

Ferocious Surge (Recharges after a Short or Long Rest). When this creature hits with an attack that isn’t a critical hit, it can turn the hit into a critical hit.

Infernal Tactics. This creature has a keen eye for seizing a tactical advantage. Immediately after rolling initiative, it can choose itself and up to three allies it can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.

Actions

Multiattack. The cambion makes two melee attacks or uses its Fire Ray twice.

Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, plus 3 (1d6) fire damage, and the target ignites in flames. At the start of each of its turns, the target must make a DC 14 Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, this effect ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the effect ends.

Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.

Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:

3/day each: command

1/day: plane shift (self only), heroism

Bonus Actions

Spectral Dagger (Recharges after a Short or Long Rest). The cambion conjures a floating, spectral dagger within 60 feet of itself. The cambion can make a melee spell attack (+7 to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 9 (1d8 + 3) force damage.

The dagger lasts for 1 minute. As a bonus action on later turns, the cambion can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.

Fury of the Nine. As a bonus action, the cambion can choose another creature that can see or hear it within 120 feet. That creature gains advantage on all attack rolls and saving throws for the next minute or until the cambion uses this ability again.

Description

Some archdevils consort with mortals to produce cambion offspring. Zariel has a penchant for spawning cambions to serve as war leaders among her followers. While most have the typical abilities for a cambion, some gain abilities reminiscent of Zariel.

Cambions born to Zariel are stronger than the typical cambion and receive magical abilities that aid them in battle.

Cambions of Zariel often imitate their archdevil parent. They consort with mortals to produce tiefling offspring. Such Tieflings use the subrace described in Mordenkainen’s Tome of Foes.

A Child of Zariel is taught to desire conquest, glory in battle, fame and fortune derived from military victory. It lives to fight, and bases its assessment of those it meets on a combination of their combat skills and their willingness to use those skills. Zeal and fury are as important in a fight as iron discipline and extensive training.

Example NPCs with whom the Cambion associates: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran, tribal warrior, soldier, reckoner, frontline medic, bone knight, firefist, warlock of the fiend, blackguard, champion, war priest, warlord, death knight, vampire warrior, sword Wraith commander, phantom warrior, sword Wraith warrior, dread warrior

A child of Zariel might have honorifics such as “Veteran of Avernus,” “Chainer of Demons,” “the Conqueror,” “Glory Seeker,” or “the Victorious.”

Personality Trait: “Every problem can be solved with the use of force.”

Ideal: “I keep my vows to my superior and respect those who do the same.”

Bond: “Evil without law is a pointless exercise in destruction. Rules make us what we are.”

Flaw: “My frustration boils over into violence.”

Previous Versions

Name Date Modified Views Adds Version Actions
9/6/2022 4:13:58 AM
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Habitat: Urban

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