Keen Senses. This creature has an advantage on Wisdom (Perception) checks that rely on hearing or smell.
Semiaquatic This creature can hold it's breath for 5 minutes.
Rodent Ride. This creature can have 4 tiny creatures or 2 small creatures riding on its back without sinking in water and can move at normal speed.
Well Rested. This creature can sleep in water, by sticking their nose through the surface of water.
Unwavering Loyalty. Follows the Owner's will and takes any receiving Hit with it's own Hit Points.
Nibble. Does no damage, however it greatly irritates the receiving target. Can tear fabrics overtime.
Chill. Relaxes in one location and heals Heal 1d6 of damage after 2 Combat Turns. Outside of Combat it heals 1d20.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Gnaw. Melee Weapon Attack: +5 to hit, one creature or object. reach 5ft., one target. Hit 5 (1d4 +3)
Description
Capybara's are giant cavy rodents that are loyal companions and rely heavily on being social with their masters once bonded. Many halflings and gnomes who live in tropical regions have domesticated the capybara and use the Larger Variants as mounts.
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