Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 95 (13d10 + 30)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +8, CON +7
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:14 (2d10 + 4) bludgeoning damage.

Fire Breath (4 per short rest);
Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 6d6 + 4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

Description

A golem for a oneshot I'm running. Its an arctic themed adventure on the search for stolen goods! My party is 3 level 6's so I had to scale down the golem's strength and damage.

Monster Tags: constructhumanoid

Habitat: Arctic

xanballantine

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