Small Construct, Neutral
Armor Class 15 Natural armor
Hit Points 5 (1d8 + 1)
Speed 30 ft., Cannot fly if propellor is broken, will only levitate in place.
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Blindsight 60ft, Passive Perception 10
Languages Understands Common and Gnomish, but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Familiar. The Cobblelobmatron can function as a familiar. If used in this way, it cannot change shape through the spell. The spell wil repair it, rather than resummon it upon destruction, provided the core is still intact. Dismissing it will make it fold in on itself, turning it into a nonsuspicious bronze coin. Other functions of the spell work as described.

Core. The Cobblelobmatron will repair itself through the Find Familiar spell after destruction, provided its core is still intact. Upon reaching 0 hit points, the Cobblelobmatron will cease to function and fall to the ground. It has 3 death saving throws before the core will give out. It can be stabilized by a successful DC 10 Intelligence (Sleight of Hand) check.

Upgrade. The Cobblelobmatron can be outfitted with upgrades. These can be spell casting abilities, artificial intelligence, stronger armour, more hit points, increase in ability scores as per DM discretion.

Spellcasting. The Cobblelobmatron is a 1-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 7, -1 to hit with spell attacks). The Cobblelobmatron has the following Wizard spells prepared:
Cantrips (at will):Mage Hand

Actions

Mage Hand. The Cobblelobmatron can cast the spell Mage Hand or move it up to 30ft.

Description

Made by the Gnome tinkerer Cobblelob, these devices are meant to be the common man's familiar. Useful devices to practice spells with, or help in every day life.

Each Cobblelobmatron looks like a small orb of bronze, with one propeller to its side that can flexibly adjust its trajectory in the air. The middle is holed out, with an orb of light floating in the gap whenever it is activated. A cap is placed over it to dim the light, but can be lifted up. From below one can see a spell gem underneath that provides the Levitate to keep it afloat.

Limited time. Each Cobblelobmatron is outfitted with a spell gem to provide the levitation. However, the spell slowly uses the gem, giving the Cobblelobmatron a life span of 1 year after activation.

Bound by magic. The moment the Cobblelobmatron is activated, it will form a magical connection with the one who activated it. As long as the core is intact, the Cobblelobmatron will obey any and all commands of its owner.

Upgradeable. The current form is a prototype and has room for improvement. These improvements can be made by Cobblelob, his associates, or those who possess the blueprints. Specific upgrades need to be discussed with your DM.

Familiar. When bound to a mage with access to the Find Familiar spell, the Cobblelobmatron can function as a familiar as per the spell's description. It will repair itself upon breaking, however it can not take a different shape unless modified.

Habitat: Urban

T_Wyrd

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