Armor Class
10
none
Hit Points
7
(2d4)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
11
(+0)
Saving Throws
DEX +4
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Actions
Grovel,Cower, and Beg
As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
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