Small Humanoid (Goblinoid), Chaotic Neutral
Armor Class 10 none
Hit Points 7 (2d4)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
11 (+0)
Saving Throws DEX +4
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Nimble Escape. Baumel can take the Disengage or Hide action as a bonus action on each of its turns.

Hidemaster. Baumel has advantage on hide actions.

Fearful. Baumel has disadvantage on attack rolls.

Actions
 

Grovel,Cower, and Beg

As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.


Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

TimKneissl

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