Aquatic The eel cannot breathe air, but has a base swimming speed of 45
Bite The eel bites a target for 2d6 damage.
Tail Whip The eel lashed its tail, striking up to three targets in an 8ft radius for 2d4 damage.
Latch on The eel latches onto a target with both sets of jaws for 1d8 damage. On the victim’s next turn, they must make a STR saving throw to determine whether they can get the eel off. On success, the eel is successfully removed without further injury, but on fail, it tears off, taking a bite with it for 2d8 damage and moving up to 10 additional feet of motion.
Wriggle free If the eel is physically grappled or restrained, it employs its coat of slime to escape, and move up to 10 additional feet of motion.
Description
The ancient moray is an ordinary moray eel, which had been isolated for hundreds of years. Since these eels die only after mating, this eel has been growing steadily, alone. Its 9ft length is covered in wrinkly green skin, coated in a protective layer of slime. Its jaws are filled with 2-inch teeth, and a secondary pair wait in its throat to pull prey inside and swallow them whole.
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