Albatross details:
-The Albatross has a control helm that takes an action to use.
-The Albatross moves at 55 miles per hour / 290400 Feet. (This is equivalent to 484 ft flight speed).
-The Albatross is considered large and can comfortably fit 125 humanoids aboard the ship's surface. It has a control helm on deck with a wheel and operations at the front of the ship. The back of the ship on surface has a master bedroom. Below the ship are living quarters in the form of a hallway are 10 bedrooms. The front of the ship underneath homes a kitchen and eating area, the back of the ship has a supply and or loading bay.
Control Helm. The Albatross can use its control helm to handle the ship. It can move the ship, and use special abilities as an action.
Move. The Albatross can use its control helm to change course. If the Albatross enters a Large or smaller creature's space, that creature is automatically pushed to the edge of the Albatross' space. The creature must also succeed on a DC 15 Dexterity saving throw or take 5 (1d10) bludgeoning damage.
Stealth 1/day recharge. The Albatross has a command that turns the ship invisible for 10 minutes along with any creature that is standing on it. If the ship is hit by an attack or damaged the invisibility will wear off instantly.
Accelerate. The albatross has a command that pushes its ordinary speed of 25 miles per hour up to 90 miles for 10 minutes.
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Posted Mar 16, 2022https://www.dndbeyond.com/monsters/2411667-albatross
This is the fixed version.