Empowered Attacks. Cryonax’s slam attacks are treated as magical for the purpose of overcoming resistance and immunity to damage from nonmagical attacks.
Legendary Resistance (3/Day). If Cryonax fails a saving throw, it can choose to succeed instead.
Ice Aura. At the start of each of Cryonax’s turns, each creature within 30 feet of it takes 35 (10d6) cold damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature also takes 35 (10d6) cold damage from touching Cryonax or from hitting it with a melee attack while within 10 feet of it, and a creature takes that damage the first time on a turn that Cryonax moves into its space. Nonmagical weapons that hit cryonax are destroyed by the cold immediately after dealing damage to it.
Multiattack. Cryonax makes three slam attacks.
Slam. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage plus 35 (10d6) cold damage.
Spellcasting. Cryonax casts otiluke's freezing sphere (spell save DC 19), requiring no material components and using Charisma as the spellcasting ability.
Cryonax can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. Cryonax regains spent legendary actions at the start of its turn.
Quench Magic. Cryonax targets one creature that it can see within 60 feet of it. Any resistance or immunity to cold damage that the target gains from a spell or a magic item is suppressed. This effect lasts until the end of Cryonax’s next turn.
Mist Cloud (Costs 2 Actions). Cryonax exhales a billowing cloud of icy mist and snow that fills a 60-foot cube. Each creature in that area takes 11 (2d10) cold damage. The cloud lasts until the end of Cryonax’s next turn. Creatures completely within the cloud are blinded and can’t be seen.
Create Frost Salamander (Costs 3 Actions). Cryonax’s hit points are reduced by 50 as part of it separates and becomes a frost salamander with 168 hit points. The frost salamander appears in an unoccupied space within 15 feet of Cryonax and acts on Cryonax’s initiative count. Cryonax can’t use this action if it has 50 hit points or fewer. The frost salamander obeys Cryonax’s commands and fights until destroyed.
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