Brave. Artorias has advantage on saving throws against being frightened.
Lone Survivor. Artorias deals Two handed 3d12 damage while one handing.
Multiattack. Artorias makes two melee attacks with his Greatsword.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Greatsword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 10 (3d12 + 3) slashing damage.
Agile slice. Melee Weapon Attack: +14 to hit, reach; a 5 ft. cone, all targets within' range. Hit: 15 (4d6 + 1) slashing damage. The knight horizontally slices in a 5ft cone in front of him.
Leaping Impale (Recharge 2). Melee Weapon Attack: +10 to hit, one target. Hit: 25 (6d6 + 14) piercing damage. The knight jumps forward up to 10 ft. (Does not count towards his movement) and lands attempting to vertically impale in the target front of him. Any creature within' 5 ft. Including the target takes (1d4) force damage. Applies Abyssal Bleed.
Abyss Dreg. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Whirlwind Slice (Recharge 4-6). Melee Weapon Attack: +15 to hit, reach 5 ft., all targets within' range. Hit: 22 (4d6 + 8). The knight performs a horizontal spin move rotating 720°. Two attack rolls are made for each target within' range. Can't be used next to walls or pillars unless said terrain is easily breakable (such as ice or glass). Applies Abyssal Bleed.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Artoias can utter a special command or warning to tempoarily Add 2d8 HP to artorias' HP, Any attack artorias makes while in this state deals 2d4 Necrotic bonus damage. This effect ends if the knight is incapacitated.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapo
Agility Artorias twice per Encounter can automatically dodge an attack and follow up with a slice dealing 2d6 damage
One with the Abyss. Artorias tempoarily loses himself to the abyss channeling the dark power Taking over his mind, The power he tries so hard to conceal bursts around him, In a 60 foot radius Artorias radiates Necrotic damage , The abyss deals 3d12 damage when within 30 feet and does 1d12 when within 60 Feet, for three turns afterwards Artorias has a lingering Necrotic aura and any attack dealt toward he him does 1d6 damage to you aswell
Description
Artorias, Walker of the Abyss was once a proud Knight of Gwyn, Figthing alongside his Greatwolf Sif, He is the unwilling Leader of the Undead Legion, But this proud knight was lost to the abyss, losing Himself while protecting His wolf Pup Sif, His greatshield left with the Wolf, After Sacrificing himself for his one true friend he was Corrupted by the Abyss, HIs arm limp and broken by his side, And in his one functional hand his Already cursed Greatsword writhed with the abyss, He does not want to hurt you but he has no choice.
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