Medium Humanoid (Elf, Warlock), Chaotic Good
Armor Class 18 (studded leather)
Hit Points 150 (20d8 + 60)
Speed 30 ft., Swim 15 ft., Climb 15 ft.
STR
8 (-1)
DEX
22 (+6)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +10, CON +7, WIS +6
Skills Acrobatics +10, Perception +6, Performance +10, Persuasion +5, Religion +7, Stealth +9
Damage Resistances Necrotic
Condition Immunities Blinded
Senses Darkvision 120 ft., Passive Perception 16
Languages Celestial, Common, Elvish, Undercommon
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Shadow Step. While in dim light or darkness, True Blade can teleport as a bonus action up to 60 feet to an unoccupied space she can see that is also in dim light or darkness. She then has advantage on the first melee attack she makes before the end of the turn.

Inspiring Speech. Can add 10 temporary hit points to 5 allies of her choosing if she has at least 5 10 minutes to give one.

Actions

Multiattack. True Blade makes two attacks with her holy sword. If either attack hits and the target is within 10 feet of the sword a 5-foot cube of blinding light is created by the Holy sword on a previous turn, she can dismiss the light and cause the target to take 21 (6d6) radiant damage. True blade can dismiss the light in this way no more than once per turn.

Holy Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) radiant damage.

True Blade can then fill an unoccupied 5-foot cube within 5 feet of the target with magical Blinding light, which remains for 1 minute.

Pistol. Ranged Weapon Attack: +9 to hit, range 30/90 ft., one target. Hit: 11 (1d10 + 5) piercing damage.

 

Bonus Actions

Can make full attack with Pistol if she does not activate/dismiss her blinding light this turn.

Reactions

Sentential 

Description

Captain True Blade the Unnamed was an acylate being trained to become a priestess of Lolth in the Shadow Lands.  At one point she found a Sword that bonded to her soul.  The Sword was a Celestial bound in a physical form as punishment for some grave misdeed.  After talking to the Sword over the course of several months, the soon to be priestess abandons her family and dark calling on her naming day/ ordination and sails to East Draconica with the sword pledging to due good.  Along the way her ship is taken by Pirates, Captained by a particularly cruel Pirate.  Killing him and binding him to her Blade, She is named Captain by the Crew.  She takes the Title Captain True Blade, the Unnamed. 

Captain True Blade is a quirky Pirate that has been sailing the Seas as a Pirate Captain for the last decade.  She is fairly well known as a nuisance to both Pirates,  Colonists, and Drakes- though she does have some loyal friends across  She has gone through many Ships and Crews in that time, often losing them either through a series of mishaps and Hijinx or by being abandoned as she attempts to curtail any evil behavior.  She often tries to play her self up as a local hero and is rather a show boat.  She has also been imprisoned several dozen times. Often she Escapes inside a week.

Her motivations will always be to save innocents from evil, redeem as many way word souls as she can, and kill those she can't.  She'll often take time to make dramatic speeches, which often lands her into trouble.  She is trying to learn as much about the Celestials as she can and eliminate as much evil from the world as possible while also exploring a whole new world.  

Alley or Enemy of Verlassen Homebrew World

Monster Tags: elfhumanoid

Habitat: CoastalUnderdark

sixftbrown

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