Large Construct (Any Race), Chaotic Evil
Armor Class 4 Natural
Hit Points 6 (6d6)
Speed 20 ft., Since the Amalgam has no visible limbs, it rolls.
STR
8 (-1)
DEX
14 (+2)
CON
8 (-1)
INT
4 (-3)
WIS
4 (-3)
CHA
1 (-5)
Damage Vulnerabilities Fire
Condition Immunities Blinded, Deafened, Restrained
Senses Tremorsense Can sense its surroundings without actually seeing., Passive Perception 5
Languages None
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shift. The Amalgam can change form to avoid attacks or bypass barriers.

Spellcasting. The Amalgam is a 1-level spellcaster. Its spellcasting ability is 12 (spell save DC 8, +3 to hit with spell attacks). The Amalgam has following spells prepared:
Cantrips (at will): Minor illusion, Vicious mockery
1st level (3 slots): Thunderwave, Inflicct wounds

Actions

Screech. The Amalgam creates a loud noise, any player within 20 feet must roll 3d8 constitution check or higher to not be considered Incapacitated

Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (2d6 + 1) bludgeon damage. 

Spit. RangedWeapon Attack: +1 to hit, range 5/15 ft., 1 target. Hit: 1 (1d6) damage.

Reactions

Reacts to water negatively, [roll]1d10[/roll] constitution damage to it when touches.

Legendary Actions

 

no

Mythic Actions

 

no

Description

The Amalgam is clay or flash mass that has no visible eyes, mouth, or limbs. The Amalgam is still very mobile, seeming choose rolling around as it locomotion.

Lair and Lair Actions

 

no

Habitat: Swamp

BlueFoxLightMage

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