Army. Bad Company's attacks change when its HP is lower. Bad Company can also split its size into three groups. The three groups are the three attacks, each group has 25 HP. These groups can mash back together if they have not been lowered to 0 HP, this will make that group have the attacks of those two/three groups and have the combined HP of the two/three groups. One group is made of archers and can only use the Archers attack. One group is made up of catapults and can only use the Catapults attack. One group is made up of ballistas and can only use the Ballistas attack. If a group contains the group of archers, the walking speed is 30ft. If the group does not contain the group of archers, the walking speed changes. Without the archers group, the walking speed for catapults is 20ft. Without the archers group, the walking speed for ballistas is 0ft.
False Appearance. When Bad Company remains motionless, they are indistinguishable from wooden toys.
Multiattack. Bad Company makes three Archers attacks, two Catapults attacks, or one Ballistas attack.
Archers. RangedWeapon Attack: +6 to hit, range 80/100 ft., one target. Hit: 8 (1d6 + 4) Piercing damage.
Catapults. RangedWeapon Attack: +6 to hit, range 80/100 ft. (Can't hit targets within 30ft), one target. Hit: 12 (2d6 + 4) Bludgeoning damage.
Ballistas. RangedWeapon Attack: +6 to hit, range 100/180 ft., one target. Hit: 16 (3d6 + 4) Piercing damage.
Description
Bad Company is a group of toy sized creatures. The group is made up for sixty archers dressed like medieval soldiers, seven toy sized catapults, and four toy sized ballistas.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/23/2019 7:49:12 PM
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7
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1
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Coming Soon
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