Large Dragon, Neutral
Armor Class 16 (natural armor)
Hit Points 75 (5d20 + 22)
Speed 20 ft., Swim 40 ft.
STR
18 (+4)
DEX
7 (-2)
CON
13 (+1)
INT
5 (-3)
WIS
7 (-2)
CHA
14 (+2)
Saving Throws CON +3
Damage Resistances Fire, Slashing, Bludgeoning from non magical attacks
Senses Darkvision 120 ft., Passive Perception 11
Languages Aquan, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 (2d4) to hit, reach 15 ft., one target. Hit: 10 (1d4 + 1) piercing damage.

Claw. Melee Weapon Attack: +4 (2d4) to hit, reach 10 ft., one target. Hit: 16 (2d8 + 6) slashing damage.

Steam Breath (Recharge 1–3): The baby dragon turtle exhales scalding steam in a 20-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 4 (1d6) fire damage on a failed save, or half as much damage (rounded up) on a successful one. Being underwater doesn't grant resistance against this damage.

Habitat: CoastalUnderwater

GUY31507

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