Armor Class
16
(natural armor)
Hit Points
75
(5d20 + 22)
Speed
20 ft., Swim 40 ft.
STR
18
(+4)
DEX
7
(-2)
CON
13
(+1)
INT
5
(-3)
WIS
7
(-2)
CHA
14
(+2)
Saving Throws
CON +3
Damage Resistances
Fire, Slashing, Bludgeoning from non magical attacks
Senses
Darkvision 120 ft., Passive Perception 11
Languages
Aquan, Draconic
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 (2d4) to hit, reach 15 ft., one target. Hit: 10 (1d4 + 1) piercing damage.
Claw. Melee Weapon Attack: +4 (2d4) to hit, reach 10 ft., one target. Hit: 16 (2d8 + 6) slashing damage.
Steam Breath (Recharge 1–3): The baby dragon turtle exhales scalding steam in a 20-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 4 (1d6) fire damage on a failed save, or half as much damage (rounded up) on a successful one. Being underwater doesn't grant resistance against this damage.
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