Armor Class
19
Natural Armor
Hit Points
67
(10d8 + 22)
Speed
30 ft.
STR
19
(+4)
DEX
10
(+0)
CON
15
(+2)
INT
17
(+3)
WIS
10
(+0)
CHA
2
(-4)
Saving Throws
STR +7, INT +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision 60ft, Passive Perception 14
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Multiattack. The Casterbane makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) bludgeoning damage.
Absorb Spell. Once per turn, when hitting a spellcaster with a melee attack, the caster must make a DC 12 Constitution Saving Throw. If they fail, they roll a d6. They lose a corresponding level spell slot.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/16/2022 5:43:55 PM
|
1
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0
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1
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Coming Soon
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