Place Magic: Chaul possess a special bond to the land of Rashemen that lets her draw upon the power of the spirits to cast spells without preparing them.
Innate Spellcasting . Chaul is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +13 to hit with spell attacks). Chaul has the following spells prepared:
Cantrips (at will): Acid Splash, Chill Touch, Fire Bolt, Minor Illusion, True Strike
1st level (4 slots): Ray of Sickness, Ice Knife. 2nd level (4 slots) Crown of Madness, Hold Person. 3rd level (3 slots) Dispel Magic, Melf's Minute Meteors
Durthan Spellcasting. Chaul has the following Durthan spells prepared:
1st level-Snilloc's Snowball
2nd level-Geenfire
3rd level—call lightning.
4th level—control winds.
5th level—commune with nature.
6th level—repel wood.
7th level—waterspout (FRCS).
8th level—whirlwind.
9th level—elemental swarm.
Telthor Companions: Chaul has 2 Wolf Telthor companions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.
Crushing Hug. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 40 (9d6 + 9) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 40 (9d6 + 9) bludgeoning damage at the start of each of the hag's turns. The hag can't make attacks while grappling a creature in this way.
Durthan Strength (Recharge 5-6). As a reaction when this creature takes damage, it can roll a d10 and subtract the number rolled from the damage. Chaul pulls strength and energy from the Lands of Rashemen.
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Description
Chaul is a hag who lives in and rules the village of Citadel Rashemar in Rashemen. She lives in the lower levels of the ruined keep in the former fortress and has a hatred for the hathran, having killed two of them who attacked her. She trains her ogre and goblin followers to use magic like she does.
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