Chaotic Resistance - The Chaos Giant’s nature means it is resistant to different damage types than others of its kind. Roll (1d8) Resistance Damage type is seen on the table below.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
Airless Existence. The Giant does not need to breath.
Weak Point. The Giant’s weak spot is on the nape of it’s neck, marked by the skull shaped discolouration on it’s upper back.
Multiattack. The giant makes two Chaos Punch attacks.
Chaos Punch. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 34 (7d6 + 9) bludgeoning damage.
Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Chaos Strike (Recharge 5–6). The giant hurls a magical chaos bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 16 Dexterity saving throw, taking 54 (12d8) Chaos damage on a failed save, or half as much damage on a successful one. Roll 1d8 to determine the damage type.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
Spellcasting. The giant casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, levitate, darkness
1/day each: control weather (cast as 1 action), dimension door
This Creature has 3 Legendary Actions, which can be used to make any of it’s normal attacks after its turn has ended.
Chaos Burst: The giant expels the energy of Chaos from within it. Each creature within 30 feet of that point must make a DC 18 Dexterity saving throw, taking 45 (10d8) Chaos damage on a failed save, or half as much damage on a successful one.
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