Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (2/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Ion Shield. When targeted by ranged weapon attacks the armor class will raise by 2
Multiattack. The colossus makes two attacks the chainblade, one stomp, or two heavy stubber shots.
Chainblade. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 10) slashing damage, and the colossus can push the target up to 10 feet away from it.
Heavy Stubber. Ranged weapon Attack: +12 to hit, range 200 ft., one target. Hit: 20 (4d8) magical piercing damage, and if the target is a creature, it is knocked prone.
Stomp. The colossus stomps one of its feet at a point on the ground within 5 feet of it. Any creature in a 5-foot-radius must succeed on a DC 23 Dexterity saving throw or take 33 (6d10) bludgeoning damage and fall prone. Until the colossus uses its Stomp again or moves, the creature is restrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 23 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage (no save).
Melta Lance (Recharge 4–6). The colossus fires two separate beams of super heated metal in a 100-foot line that is 10 feet wide. Each creature in the line must make a DC 22 Dexterity saving throw, taking 45 (9d10) fire damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this beam is melted into a pool of slag, leaving behind only magical items it was wearing or carrying.
Description
The armiger is not a creation of this plane. Rather, through planer magic this otherworldly machine has arrived and is quite confused to its new purpose. Each armiger warglaive is piloted by a human noble that is directly interfaced with the machine. What magic drives the massive machine is completely unknown, but a strange magical barrier surrounds the impenetrable machine.
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