Medium Humanoid (Any Race), Neutral Evil
Armor Class 11 (leather)
Hit Points 12 (2d8 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Deception +3, Medicine +4, Religion +2
Senses Passive Perception 12
Languages Abyssal, Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Demonic Vigor (1/day). As a bonus action, or as a reaction when this creature would drop to 0 hit points, it regains 1 hit point and gains temporary hit points equal to its Constitution modifier plus its maximum number of Hit Dice.

Spellcasting. The acolyte is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy, chill touch

1st level (3 slots): bless, cure wounds, false life, hex

2nd level (2 slots): aid, dust devil, phantasmal force

3rd level (1 slot): fear

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Description

Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

Monster Tags: NPC

Habitat: Urban

Artus_Cimber

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