Gargantuan Plant, Typically Neutral
Armor Class 11 Natural
Hit Points 46 (4d20 + 6)
Speed
STR
23 (+6)
DEX
24 (+7)
CON
13 (+1)
INT
7 (-2)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws STR +11, DEX +12
Damage Vulnerabilities Necrotic, Piercing, Slashing
Damage Resistances Bludgeoning
Damage Immunities Acid
Senses Tremorsense, Passive Perception 19
Languages None
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Bite

+7 to hit, reach 40ft., 2d8 bludgeoning damage and 3d8 piercing damage.

Sweep

+12 to hit, reach 35 ft., 5d6 bludgeoning damage.

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

+1 to hit, reach 80ft., 9d4 acid damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Gargantuan venus flytrap-like plant with multiple heads. It has the ability to shoot it's stomach acid from it's mouth at a long range. This bottomless pit is always hungry for food, so be warned! Very rare and only in jungles.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

Robbiethewizard

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