Kinetic Spellcasting. The augur can cast the following spells innately, requiring no components. Its spellcasting ability is Strength (spell save DC 12, + 4 to hit with spell attacks).
At-will: Catapult, Mage Hand, Misty Step
1/day: Telekinesis
Kinetic Shove. The augur targets one creature it can see within 60ft of it. The creature must make a DC 12 Strength saving throw. On a failure, the creature takes 12 (3d6 + 2) bludgeoning damage and is pushed 15ft in a direction of the Augur's choosing. A creature that succeeds on the saving throw takes half as much damage and is not shoved.
Kinetic Pull. When a creature starts its turn within 15ft of the augur or comes within 15ft of the augur for the first time on its turn, the augur can force the creature to make a DC 12 Strength saving throw. On a failure, the creature cannot move further away from the augur.
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